branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
More minor edits
1 Year Ago
Minor edits
1 Year Ago
Refactor GiveItem method to still work with IAmmoContainer
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Alternative spike atlas method & related files.
1 Year Ago
6 point normals, gradient normals & standard planes with halved UVs
1 Year Ago
Diogo's refraction shader fix.
1 Year Ago
Explosion test files & scene backup
1 Year Ago
Minor edit, show R instead of ellipsis
1 Year Ago
Minor fix
1 Year Ago
- Do gun aim code even with no gun loaded in. Keeps the UI animating. - Fixed out-of-ammo state showing as 'reloading'. - Only attempt reload when we have ammo available. - Fixed BaseProjectile.Clip Reload method always returning false, even when it succeeds. - Improved ammo state UI text.
1 Year Ago
UI box moves with turret angle
1 Year Ago
Added zoom indicator to gunner UI
1 Year Ago
Display ammo counts in the gunner UI
1 Year Ago
Minor fix - old method name being used
1 Year Ago
- New IAmmoContainer interface. - New ServerReload( IAmmoContainer ammoSource ) method in BaseProjectile allows server-side reloading that uses ammo. - PlayerInventory and ItemContainer implement IAmmoContainer. - Attack heli turret now uses ammo when reloading. - Attack heli turret entity ID now syncs to client. - Renamed FindItemsByItemName to FindItemByItemName (it only ever finds one item).
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fixed BaseProjectile GetAvailableAmmo() returning capacity instead of contents, when player is null
1 Year Ago
Attack heli placeholder gun turret update
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Don't show attack heli health info while player is mounted
1 Year Ago
Update spawn list minicopter convar name
1 Year Ago
Stop hitting yourself
1 Year Ago
Fixed gun turret rotation local vs. world space. other minor fixes.
1 Year Ago
Fix autoHover again
1 Year Ago
Fix client/server issues
1 Year Ago
Fix autohover affecting every heli
1 Year Ago
Merge Main -> AttackHelicopter. +manifest rebuild
1 Year Ago
Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
1 Year Ago
Attack heli gunner UI work + gun status networking
1 Year Ago
Cleanup of my TV Static shader and enable HDR colour
1 Year Ago
Subtract 79900, go back to my TV static shader
1 Year Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
1 Year Ago
Minor edits
1 Year Ago
Improved gun aiming system, no more jitter bug
1 Year Ago
Separated gun rotation from eye angle. Cast a ray from the eye to its hit point, and have the gun aim at that point. Allows the eye and the gun to be at different locations and still aim perfectly.
1 Year Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
1 Year Ago
Weapon socket position adjust
1 Year Ago
Compile bigfix
1 Year Ago
Minor extras
1 Year Ago
Smooth interpolation of gun position on clients using GenericLerp
1 Year Ago
Trying a different method for turret aim control. Use standard eye movement as the basis.
1 Year Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
1 Year Ago
Turret aiming working (though a bit clunky)
1 Year Ago
Gunner view can look around - kind of. Needs some fixes
1 Year Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
1 Year Ago
More
1 Year Ago
Gunner UI interaction tweaks
1 Year Ago
Fixed [editor-only] auto-hover key press not always being detected
1 Year Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.